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TIMELINE

The " Timeline " is a brief summary of my career and professional development to date.

My journey in technology and innovation began in 2007, when I joined SENAI/BA as a Concept Artist on the 3D game project The Book of Dreams - The Magic of Knowledge. Just two months later, I took on the role of Technical Coordinator, leading a team of 32 professionals on a project supported by the FINEP public notice, with production lasting 1 year and 8 months. At SENAI, I also worked as technical coordinator and producer of 2D games for the Knowledge Olympics (RJ) and in Augmented Reality applications. In addition, I was a member of the committee responsible for developing the technical course for Digital Game Developers at SENAI/DN in Florianópolis/SC and designed the 3D Simulator for GERDAU/BA for industrial training. I received a letter of thanks from SENAI/DN for my contributions to SENAI.

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With an eye on entrepreneurship, I co-founded Soterotech, a company specializing in the development of games and web systems. There, we launched the challenging ISAAC SIMULATION 3D, a multiplayer industrial simulator with real-time updates. During this period, we developed innovative augmented reality projects, web platforms and mobile applications, in addition to participating in several events and interviews, promoting our initiatives.

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In 2013, I decided to take on a new challenge: creating the first game development studio in Bahia. Thus, Moovi Games was born, a studio focused on projects with national themes. We developed innovative games such as Acarajé vs. Hamburger, Deu Zika, and M1-Infectados (VR), one of the first Brazilian games in Virtual Reality. We also created immersive experiences such as the Hang Gliding Simulator in Chapada Diamantina (VR) and the Roller Coaster in Pelourinho (VR). In addition, I applied emerging technologies such as artificial intelligence, robotics, and interactive sensors, leading technology consultancies for companies and projects such as Sebrae 360 (VR), a Virtual Reality training platform for entrepreneurs.

In the field of culture and education, I was a producer and consultant for innovative projects for the Pierre Verger Museum and the Caribé Museum, integrating artificial intelligence, virtual and augmented reality, motion sensors and robotics. I also developed gamification projects, advergames, educational games and digital platforms, consolidating my work as a multidisciplinary professional.

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In 2019, I took another step forward by assuming the position of CEO of MOOVInova, focusing on the management and development of innovative technologies. Among the outstanding projects, I was responsible for the Technical Curation, Production and Installation of the collection of the Railway Museum - MUSINÊS, in the city of Santa Inês, Bahia. I also led the production of web platforms for event management and the development of the Domino game - PRAVALER.

My career has been marked by challenges, constant learning and a passion for innovation. Over the years, I have participated in lectures, interviews and national events, sharing knowledge about games, technology and innovation in Brazil. My goal is to continue developing impactful technological solutions, applying my experience to transform ideas into reality.

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